Counter-Strike Befehle
max_shells 50 Anzahl der maximal angezeigten Shells
max_smokepuffs 50 Anzahl der maximal angezeigten Rauchwolken
mp_autokick 1 kickt Teamkiller und Clients, die "idle" sind ('1'=an, '0'=aus - kickt auch Spieler, die kurz per Taskswitch HL/CS verlassen
mp_autoteambalance 1 Regelt automatisch die Anzahl der Spieler pro Team durch "Zwang-Wechsel" ('1'=an, '0'=aus)
mp_buytime 0.5 Stellt die Zeit in Minuten ein, die der Spieler zum kaufen hat
mp_c4timer 45 Explosionstimer der C4-Bombe in Sekunden (Werte zwischen '15' und '90' Sekunden)
mp_chasecam 0 Beschränkt tote Spieler auf den Ghostmode, keine freie Bewegung im Level ('1'=an, '0'=aus)
mp_fadetoblack 0 Liefert bei toten Spielern einen schwarzen Bildschirm - gut gegen "Ghostspying"('1'=an, '0'=aus)
mp_flashlight 1 Regelt, ob der Client die Taschenlampe benutzen kann, ('1'=an, '0'=aus)
mp_footsteps 1 Regelt die Schrittgeräusche ('1'=an, '0'=aus)
mp_forcechasecam 0/1/2 0: aus, 1: nur Teammitglieder in der chasecam, 2: Spieler bleibt, wo er stirbt
mp_freezetime 6 Setzt die Zeit (in Sekunden), in der der Spieler nicht laufen kann zu Beginn der Runde. '0' schaltet die "Freeze-time" aus
mp_friendly_grenade_damage 1 Richtet eine Granate beim eigenen Team Schaden an? ('1'=an, '0'=aus)
mp_friendlyfire 1 Richtet eine Waffe Schaden im eigenen Team an? ('1'=an, '0'=aus) - Achtung: Teamkills bedeuten ab CS Beta6.1 eine Runde Sperre!
mp_ghostfrequency 0.1 Aktualisiert die Ghost-rate in Sekunden. Höhere Werte: weniger lag
mp_hostagepenalty 2 Anzahl der Geiseln, die ein Spieler töten muß um vom Server gekickt zu werden
mp_maxrounds 0 Anzahl der Runden, die gespielt werden, bis die map wechselt - "0" aktiviert mp_timelimit
mp_winlimit 0 Nach soviel Rundensiegen eines Teams wird die map gewechselt
mp_limitteams 1 Wieviele Spieler kann ein Team mehr haben als das andere?
mp_lowlag 0 Einschränkung der Einschußlöcher ('1' für Internetserver, '0' für LAN-Server
mp_roundtime 5 Spieldauer einer Runde in Minuten
mp_timelimit 35 Spieldauer einer map, '0' spielt durchgehend die aktuelle map (dann mp_restartround beachten
mp_tkpunish 1 Bestrafung von Teamkillern durch eine Runde aussetzen? - bei '0' keine Strafe
mp_startmoney 800 Setzt das Geld zu Beginn einer Runde fest, 800 Minimum, 16000 Maximum
sv_restartround 0 Zeit in Sekunden, in denen der Server alle Werte zurücksetzt (Frags, Geld und timelimit)
sv_sendvelocity 0 '1' aktiviert komplexere Grafik und physikalische Berechnungen für schnelle Server
sv_rcon_minfailures 0 Wenn vor sv_rcon_minfailuretime so viele falsche rcon Anfragen kommen, wird gebannt. Standard:5, Minimum:1, Maximum:20
sv_rcon_minfailuretime 0 Zeiteinstellung für sv_rcon_minfailures
sv_rcon_maxfailures 0 Maximale Anzahl fehlerhafter rcon Eingaben bis zum bann. Standard:10, Minimum:1, Maximum:20
sv_rcon_banpenalty 0 Zeit des Banns, wenn die o.a. rcon Verletzungen aufgetreten sind, 0 bannt für immer
sv_enablevoice 0 Deaktiviert die Voice-Kommunikation auf der Server, 1 für aktivieren
sv_alltalk 0 Sendet Voice Commands nur ans eigene Teams, bei 1 hören es alle
Quelle:
commands.shtml bei cstrike.de
HalfLife Befehle
_snd_mixahead 0.100 set sound mixahead value (like s_mixahead in Q2), different values may help fix stuttering problems on some sound cards
_vid_default_mode 0 set default video mode (screen resolution)
_vid_default_mode_win 3 set default windowed video mode (screen resolution)
_vid_wait_override 0 set video wait override
_windowed_mouse 1 enable mouse in windowed mode
+alt1 ?
+alt2 ?
+attack fire
+attack2 alternate fire (Special Ability Menu in TFC)
+back backpedal
+camdistance move chase cam away from player (only valid if thirdperson activated)
+camin move chase cam in (forward) only valid if thirdperson activated
+cammousemove allow mouse motion to control chase cam while held down (only valid if thirdperson activated)
+camout move chase cam out (back) only valid if thirdperson activated
+campitchdown decrease chase cam pitch (aim down) only valid if thirdperson activated
+campitchup increase chase cam pitch (aim up) only valid if thirdperson activated
+camyawleft yaw (tilt) chase cam left (only valid if thirdperson activated)
+camyawright yaw (tilt) chase cam right (only valid if thirdperson activated)
+det5 set detpack to explode in 5 sec (muct hold until it says ok)
+duck duck (a.k.a. crouch)
+forward move forward
+gren1 launch grenade type 1
+gren2 launch grenade type 2
+jlook NEW: enable joystick look (like +mlook, but with a joystick)
+jump jump
+klook use keyboard to look around (as opposed to mouselook, +mlook)
+left strafe left
+lookdown look down
+lookup look up
+mlook use mouse to look around
+movedown move down (duh) -- as in swim down, fly down, or climb down
+moveleft strafe left
+moveright strafe right
+moveup move up (duh) -- as in swim up, fly up, or climb up
+reload reload weapon
+right strafe right
+showscores show player pings and scores
+speed walk if autorun enabled, run if autorun disabled
+strafe strafe modifier, direction keys strafe while this is held down
+use use item
addip adds an ip to a server (0 minutes = permanent)
alias "cmd1; cmd2" define an alias to a command or commands, i.e. alias jumpduck "+moveup; +movedown; wait; -moveup; -movedown"
allowupload toggle allowing upload of local copies of decals or models to server
ambient_fade 100 set the distance at which ambient sounds fade away
ambient_level 0.300 sets sound level for ambient sounds
appenddemo record a demo, appending to the demo file already at half-life/valve/demo.dem
autosave enable autosave
begin not valid from console
bgetmod NEW -- ?
bgetsv NEW -- ?
bgmbuffer 4096 set the CD audio buffer size
bgmvolume 0 enable CD audio
bind make activate the command or alias denoted by function
bottomcolor 6 set the bottom color of your player model
brightness 1 enable glare reduction (try higher values, like 3, for even brighter)
build build sentry gun (Engineer class only)
c_maxdistance 200 set chase cam max distance
c_maxpitch 90 set chase cam max pitch
c_maxyaw 135 set chase cam max yaw
c_mindistance 30 set chase cam min distance
c_minpitch 0 set chase cam min pitch
c_minyaw -135 set chase cam min yaw
cam_command 0 enable chase cam commands
cam_contain 0 enable chase cam auto-contain in current room
cam_idealdist 64 set the preferred distance from the player model for the chase cam (only valid if thirdperson activated)
cam_idealpitch 0 set the preferred pitch for the chase cam (only valid if thirdperson activated)
cam_idealyaw 90 set the preferred yaw for the chase cam (only valid if thirdperson activated)
cam_snapto 0 set the preferred snap interval for the chase cam (only valid if thirdperson activated)
cancelselect cancel selection (i.e. what ESCAPE usually does)
cd control CD audio. 'cd stop' stops play, 'cd loop X' plays track X (1-16 valid)
cdkey GONE: echo the CD key to the console
centerview center the view
changeclass display class change menu (can use slotX to select from menu)
changelevel continue game on new level
changelevel2 continue game on new level in same unit
changeteam display team change menu (can use slotX to select from menu)
chase_active 0 enable chase-cam (third-person view, like TombRaider or Hexen 2)
chase_back 100 set the preferred cam distance from the player when backing up
chase_right 0 set the preferred offset to the side for the chase cam
chase_up 16 set the preferred offset up for the chase cam
cl_adaptive NEW: displays time, dropped packet %, average latency, up/down rates, and FPS
cl_allow_download 0 enable download of maps, models, and decals on joining a server
cl_allow_upload 0 enable upload of maps, models, and decals on joining a server
cl_allowdownload 0 enable download of maps, models, and decals on joining a server
cl_allowupload 0 enable upload of maps, models, and decals on joining a server
cl_anglespeedkey 0.670 set the speed that the direction keys (not mouse) change the view angle
cl_appendmixed 0 ?
cl_backspeed 400 set the player backup speed on a server, up to server max
cl_bitcounts show list of bits received for each player, with delta values
cl_bob 0.010 set the amount that your player view bobs while running. Motion-sick types should set this to 0.
cl_bobcycle 0.800 set how frequently player view bobs while running. Motion-sick types should set this to 0.
cl_bobup 0.500 set the amount that your player view bobs up and down. Motion-sick types should set this to 0.
cl_download_ingame 0 enable downloads during a multiplayer game
cl_download_max 0 set the maximum number of files to download from a server
cl_downloadinterval 1 set the minimum time between downloads from the server in a multiplayer game
cl_forwardspeed 400 set the player forward speed on a server. May need to enable cheats to change this from the default.
cl_gaitestimation 1 enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase leg
cl_gg 0 NEW: enable Game Gauge mode (gg starts)
cl_hightrack 0 ?
cl_himodels 0 enable high quality player models. Set to 1 for slightly better quality player models (and slightly lower fps)
cl_messages shows server messages
cl_movespeedkey 0.300 set movement speed for keyboard use
cl_nodelta 0 enable delta compression (only disable if you get network errors)
cl_nolerp 0 ?
cl_nopred 0 enable client-side prediction
cl_pitchdown 89 ?
cl_pitchspeed 225 ?
cl_pitchup 89 ?
cl_pred_fraction 0.5 NEW: set client-side prediction faction (closer to one is more prediction)
cl_pred_link 1 NEW: set client-side prediction link value
cl_pred_maxtime 255 set client-side prediction maximum prediction time
cl_predict_players 1 enable client-side prediction of other players
cl_print_custom display loaded custom wads or decals
cl_resend 3 set resend count
cl_rollangle 2 set view tilt angle for roll motion
cl_rollspeed 200 set view tilt speed
cl_shownet 0 enable display of network packet numbers
cl_showsizes 0 enable display of network packet size graph
cl_sidespeed 400 set the player strafing speed on a server. May need to enable cheats to change this from the default
cl_skycolor_b 0 set the blue component of the sky color
cl_skycolor_g 0 set the green component of the sky color
cl_skycolor_r 0 set the red component of the sky color
cl_skyname 0 set the sky pattern
cl_skyvec_x 0 set the sky pattern position x-coordinate
cl_skyvec_y 0 set the sky pattern position y-coordinate
cl_skyvec_z 0 set the sky pattern position z-coordinate
cl_slist 10 set the number of servers in the serverlist
cl_solid_players 1 enable solid player models
cl_spectator_password 0 set the password for spectator access to a server
cl_stats 0 GONE
cl_timeout 305 set the inactivity time before a client is disconnected (timed out)
cl_upload_max 0 set the max number of files a client can upload to a server
cl_upspeed 320 set the player climbing up speed (up to server max)
cl_usr display user HUD info
cl_view display list of current on-screen entities
cl_waterdist 4 set underwater distance
cl_yawspeed 210 set turning speed (with keyoard, up to server max)
clear clear the console screen
clearlist clear the server list
clientport 27005 set client connect port (TCP/IP)
cmd issue a command
cmdline 0 display the command-line arguments passed by hl.exe
cmdlist print a list of commands to the console (cmdlist log logfile saves the list to c:\logfile)
con_notifytime 4 set console notification time
connect connect to a miltiplayer server with ip address
contimes show n overlay lines (n = 4 to 64)
coop 0 enable cooperative play mode
crc
Kommentare Seite:
[0]
| 03. Mar. 2004 - 12:55 erstellt von Dr0L |
| i want 2 read how i can load the sounds: headshot and mutch more in a lan-game for counterstrike |
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| 03. Mar. 2004 - 14:32 erstellt von jesaja |
| use satsme, it's a plugin for metamod |
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| 07. Feb. 2005 - 16:30 erstellt von FrozeN |
| Stepsize is when u move into the wall, example: if i walk into the wall and the stepsize is 100000000000 then i fly to the top of the wall, but only if the wall i totally straight! |
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| 11. Feb. 2005 - 13:21 erstellt von KnoX |
| thx! I've just added it. |
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| 05. Oct. 2005 - 23:59 erstellt von J |
I cant crouch anymore.
If i crouch and want to move while crouching it starts running untill I stop. How can i fix this? Because i want to move while crouching. |
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