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Counter-Strike Befehle


max_shells 50 Anzahl der maximal angezeigten Shells 
max_smokepuffs 50 Anzahl der maximal angezeigten Rauchwolken 
mp_autokick 1 kickt Teamkiller und Clients, die "idle" sind ('1'=an, '0'=aus - kickt auch Spieler, die kurz per Taskswitch HL/CS verlassen 
mp_autoteambalance 1 Regelt automatisch die Anzahl der Spieler pro Team durch "Zwang-Wechsel" ('1'=an, '0'=aus)  
mp_buytime 0.5 Stellt die Zeit in Minuten ein, die der Spieler zum kaufen hat 
mp_c4timer 45 Explosionstimer der C4-Bombe in Sekunden (Werte zwischen '15' und '90' Sekunden) 
mp_chasecam 0 Beschränkt tote Spieler auf den Ghostmode, keine freie Bewegung im Level ('1'=an, '0'=aus) 
mp_fadetoblack 0 Liefert bei toten Spielern einen schwarzen Bildschirm - gut gegen "Ghostspying"('1'=an, '0'=aus) 
mp_flashlight 1 Regelt, ob der Client die Taschenlampe benutzen kann, ('1'=an, '0'=aus) 
mp_footsteps 1 Regelt die Schrittgeräusche ('1'=an, '0'=aus) 
mp_forcechasecam 0/1/2 0: aus, 1: nur Teammitglieder in der chasecam, 2: Spieler bleibt, wo er stirbt 
mp_freezetime 6 Setzt die Zeit (in Sekunden), in der der Spieler nicht laufen kann zu Beginn der Runde. '0' schaltet die "Freeze-time" aus 
mp_friendly_grenade_damage 1 Richtet eine Granate beim eigenen Team Schaden an? ('1'=an, '0'=aus) 
mp_friendlyfire 1 Richtet eine Waffe Schaden im eigenen Team an? ('1'=an, '0'=aus) - Achtung: Teamkills bedeuten ab CS Beta6.1 eine Runde Sperre! 
mp_ghostfrequency 0.1 Aktualisiert die Ghost-rate in Sekunden. Höhere Werte: weniger lag 
mp_hostagepenalty 2 Anzahl der Geiseln, die ein Spieler töten muß um vom Server gekickt zu werden 
mp_maxrounds 0 Anzahl der Runden, die gespielt werden, bis die map wechselt - "0" aktiviert mp_timelimit 
mp_winlimit 0 Nach soviel Rundensiegen eines Teams wird die map gewechselt 
mp_limitteams 1 Wieviele Spieler kann ein Team mehr haben als das andere? 
mp_lowlag 0 Einschränkung der Einschußlöcher ('1' für Internetserver, '0' für LAN-Server 
mp_roundtime 5 Spieldauer einer Runde in Minuten 
mp_timelimit 35 Spieldauer einer map, '0' spielt durchgehend die aktuelle map (dann mp_restartround beachten 
mp_tkpunish 1 Bestrafung von Teamkillern durch eine Runde aussetzen? - bei '0' keine Strafe 
mp_startmoney 800 Setzt das Geld zu Beginn einer Runde fest, 800 Minimum, 16000 Maximum 
sv_restartround 0 Zeit in Sekunden, in denen der Server alle Werte zurücksetzt (Frags, Geld und timelimit) 
sv_sendvelocity 0 '1' aktiviert komplexere Grafik und physikalische Berechnungen für schnelle Server 
sv_rcon_minfailures 0 Wenn vor sv_rcon_minfailuretime so viele falsche rcon Anfragen kommen, wird gebannt. Standard:5, Minimum:1, Maximum:20 
sv_rcon_minfailuretime 0 Zeiteinstellung für sv_rcon_minfailures 
sv_rcon_maxfailures 0 Maximale Anzahl fehlerhafter rcon Eingaben bis zum bann. Standard:10, Minimum:1, Maximum:20 
sv_rcon_banpenalty 0 Zeit des Banns, wenn die o.a. rcon Verletzungen aufgetreten sind, 0 bannt für immer 
sv_enablevoice 0 Deaktiviert die Voice-Kommunikation auf der Server, 1 für aktivieren 
sv_alltalk 0 Sendet Voice Commands nur ans eigene Teams, bei 1 hören es alle 

Quelle: commands.shtml bei cstrike.de

HalfLife Befehle


_snd_mixahead 0.100  set sound mixahead value (like s_mixahead in Q2), different values may help fix stuttering problems on some sound cards 
_vid_default_mode 0  set default video mode (screen resolution) 
_vid_default_mode_win 3  set default windowed video mode (screen resolution) 
_vid_wait_override 0  set video wait override 
_windowed_mouse 1   enable mouse in windowed mode 
+alt1 ? 
+alt2 ? 
+attack   fire 
+attack2  alternate fire (Special Ability Menu in TFC) 
+back backpedal 
+camdistance move chase cam away from player (only valid if thirdperson activated) 
+camin move chase cam in (forward) only valid if thirdperson activated 
+cammousemove allow mouse motion to control chase cam while held down (only valid if thirdperson activated) 
+camout move chase cam out (back) only valid if thirdperson activated 
+campitchdown decrease chase cam pitch (aim down) only valid if thirdperson activated 
+campitchup increase chase cam pitch (aim up) only valid if thirdperson activated 
+camyawleft yaw (tilt) chase cam left (only valid if thirdperson activated) 
+camyawright yaw (tilt) chase cam right (only valid if thirdperson activated) 
+det5 set detpack to explode in 5 sec (muct hold until it says ok) 
+duck duck (a.k.a. crouch) 
+forward  move forward 
+gren1 launch grenade type 1 
+gren2 launch grenade type 2 
+jlook NEW: enable joystick look (like +mlook, but with a joystick) 
+jump jump 
+klook use keyboard to look around (as opposed to mouselook, +mlook) 
+left  strafe left 
+lookdown look down 
+lookup look up 
+mlook  use mouse to look around 
+movedown move down (duh) -- as in swim down, fly down, or climb down 
+moveleft  strafe left 
+moveright  strafe right 
+moveup move up (duh) -- as in swim up, fly up, or climb up 
+reload  reload weapon 
+right strafe right 
+showscores  show player pings and scores 
+speed  walk if autorun enabled, run if autorun disabled 
+strafe strafe modifier, direction keys strafe while this is held down 
+use  use item 
addip   adds an ip to a server (0 minutes = permanent) 
alias  "cmd1; cmd2" define an alias to a command or commands, i.e. alias jumpduck "+moveup; +movedown; wait; -moveup; -movedown" 
allowupload toggle allowing upload of local copies of decals or models to server 
ambient_fade 100 set the distance at which ambient sounds fade away 
ambient_level 0.300 sets sound level for ambient sounds 
appenddemo  record a demo, appending to the demo file already at half-life/valve/demo.dem 
autosave enable autosave 
begin not valid from console 
bgetmod NEW -- ? 
bgetsv NEW -- ? 
bgmbuffer 4096 set the CD audio buffer size 
bgmvolume 0  enable CD audio 
bind   make  activate the command or alias denoted by function 
bottomcolor 6  set the bottom color of your player model 
brightness 1  enable glare reduction (try higher values, like 3, for even brighter) 
build build sentry gun (Engineer class only) 
c_maxdistance 200 set chase cam max distance 
c_maxpitch 90 set chase cam max pitch 
c_maxyaw 135 set chase cam max yaw 
c_mindistance 30 set chase cam min distance 
c_minpitch 0 set chase cam min pitch 
c_minyaw -135 set chase cam min yaw 
cam_command 0 enable chase cam commands 
cam_contain 0 enable chase cam auto-contain in current room 
cam_idealdist 64 set the preferred distance from the player model for the chase cam (only valid if thirdperson activated) 
cam_idealpitch 0 set the preferred pitch for the chase cam (only valid if thirdperson activated) 
cam_idealyaw 90 set the preferred yaw for the chase cam (only valid if thirdperson activated) 
cam_snapto 0 set the preferred snap interval for the chase cam (only valid if thirdperson activated) 
cancelselect cancel selection (i.e. what ESCAPE usually does) 
cd control CD audio. 'cd stop' stops play, 'cd loop X' plays track X (1-16 valid) 
cdkey GONE: echo the CD key to the console 
centerview center the view 
changeclass display class change menu (can use slotX to select from menu) 
changelevel  continue game on new level 
changelevel2  continue game on new level in same unit 
changeteam display team change menu (can use slotX to select from menu) 
chase_active 0 enable chase-cam (third-person view, like TombRaider or Hexen 2) 
chase_back 100 set the preferred cam distance from the player when backing up 
chase_right 0 set the preferred offset to the side for the chase cam 
chase_up 16 set the preferred offset up for the chase cam 
cl_adaptive NEW: displays time, dropped packet %, average latency, up/down rates, and FPS 
cl_allow_download 0 enable download of maps, models, and decals on joining a server 
cl_allow_upload 0 enable upload of maps, models, and decals on joining a server 
cl_allowdownload 0 enable download of maps, models, and decals on joining a server 
cl_allowupload 0 enable upload of maps, models, and decals on joining a server 
cl_anglespeedkey 0.670  set the speed that the direction keys (not mouse) change the view angle 
cl_appendmixed 0 ? 
cl_backspeed 400 set the player backup speed on a server, up to server max 
cl_bitcounts show list of bits received for each player, with delta values 
cl_bob 0.010  set the amount that your player view bobs while running. Motion-sick types should set this to 0. 
cl_bobcycle 0.800 set how frequently player view bobs while running. Motion-sick types should set this to 0. 
cl_bobup 0.500 set the amount that your player view bobs up and down. Motion-sick types should set this to 0. 
cl_download_ingame 0  enable downloads during a multiplayer game 
cl_download_max 0  set the maximum number of files to download from a server 
cl_downloadinterval 1 set the minimum time between downloads from the server in a multiplayer game 
cl_forwardspeed 400  set the player forward speed on a server. May need to enable cheats to change this from the default. 
cl_gaitestimation 1 enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase leg 
cl_gg 0 NEW: enable Game Gauge mode (gg  starts) 
cl_hightrack 0 ? 
cl_himodels 0  enable high quality player models. Set to 1 for slightly better quality player models (and slightly lower fps) 
cl_messages shows server messages 
cl_movespeedkey 0.300 set movement speed for keyboard use 
cl_nodelta 0  enable delta compression (only disable if you get network errors) 
cl_nolerp 0 ? 
cl_nopred 0  enable client-side prediction 
cl_pitchdown 89 ? 
cl_pitchspeed 225 ? 
cl_pitchup 89 ? 
cl_pred_fraction 0.5 NEW: set client-side prediction faction (closer to one is more prediction) 
cl_pred_link 1 NEW: set client-side prediction link value 
cl_pred_maxtime 255 set client-side prediction maximum prediction time 
cl_predict_players 1  enable client-side prediction of other players 
cl_print_custom display loaded custom wads or decals 
cl_resend 3 set resend count 
cl_rollangle 2 set view tilt angle for roll motion 
cl_rollspeed 200 set view tilt speed 
cl_shownet 0 enable display of network packet numbers 
cl_showsizes 0 enable display of network packet size graph 
cl_sidespeed 400 set the player strafing speed on a server. May need to enable cheats to change this from the default 
cl_skycolor_b 0  set the blue component of the sky color 
cl_skycolor_g 0  set the green component of the sky color 
cl_skycolor_r 0  set the red component of the sky color 
cl_skyname 0  set the sky pattern 
cl_skyvec_x 0  set the sky pattern position x-coordinate 
cl_skyvec_y 0  set the sky pattern position y-coordinate 
cl_skyvec_z 0  set the sky pattern position z-coordinate 
cl_slist 10 set the number of servers in the serverlist 
cl_solid_players 1 enable solid player models 
cl_spectator_password 0 set the password for spectator access to a server 
cl_stats 0 GONE 
cl_timeout 305 set the inactivity time before a client is disconnected (timed out) 
cl_upload_max 0  set the max number of files a client can upload to a server 
cl_upspeed 320 set the player climbing up speed (up to server max) 
cl_usr display user HUD info 
cl_view display list of current on-screen entities 
cl_waterdist 4 set underwater distance 
cl_yawspeed 210 set turning speed (with keyoard, up to server max) 
clear clear the console screen 
clearlist clear the server list 
clientport 27005 set client connect port (TCP/IP) 
cmd  issue a command 
cmdline 0 display the command-line arguments passed by hl.exe 
cmdlist print a list of commands to the console (cmdlist log logfile saves the list to c:\logfile) 
con_notifytime 4 set console notification time 
connect  connect to a miltiplayer server with ip address  
contimes  show n overlay lines (n = 4 to 64) 
coop 0  enable cooperative play mode 
crc  display the crc value for the map at maps\map.bsp 
crosshair 1  enable crosshair 
customrsrclist  issue a resource request 
cvarlist  lists all the console variables (cvars) to the console (cvar log filename will send the list to the file c:\filename) 
d_spriteskip NEW: ? 
deathmatch 0 enable deathmatch mode 
decalfrequency  set how frequently clients can spray paint their logo in game (in seconds, default 30) 
default_fov 90 set the default Field-Of-View, smaller numbers zoom in, larger numbers zoom out (fish-eye style). 
demos runs a loop of demos set with startdemos 
developer 1 enable special developer debug console messages 
direct 0.900 ? 
discard drop unusable ammo 
disconnect disconnect from a server or local game 
displaysoundlist 0 display list of all loaded sounds 
download start downloading files from server (if cl_download_ingame is 1) 
dropclient drop client from server (disconnect) 
echo "text" print a message to the console 
edgefriction 2 set friction between players and walls or obstacles 
enableconsole  enable console screen 
endmovie stop a playing movie 
entities list currently loaded entities 
envmap ? 
escape same as [ESCAPE] key, hides console 
exec  execute a script file of console commands 
exit quit game to windows without confirmation 
fakelag 0  simulates lag, higher values are laggier 
fakeloss 0 simulates packet loss, higher values are more lossy 
feign fake a death noise and then feign death 
filterban 1 enable ip banning 
firstperson enable first-person view (see thirdperson, chase_cam) 
flaginfo display flag status 
flush flush memory and reload 
fly preceded with / (i.e. /fly) enables fly cheat (IF sv-cheats = 1) that appears to do nothing. Try /noclip instead. 
force_centerview snaps player view to straight ahead 
fps_lan 31 set max framerate for multiplayer on a LAN game -- MAY affect netplay too, so set it lower than 40 
fps_modem 31  set max framerate for multiplayer clients on an internet game, like cl_maxfps in Q2. Lower reduces lag. 
fps_single 72  set max framerate for a single player game 
fullinfo  enable verbose user information display 
fullserverinfo NEW: enable verbose server information display 
gamma 3 set gamma level 
getsv NEW: get server variable 
gg  NEW: run Game Gauge benchmark using demoname if cl_gg = 1 
gl_affinemodels 0 makes my screen go crazy (Voodo2) 
gl_alphamin 0.250 set minimum alpha blending level 
gl_clear 0 makes cracks between textures visible when 1 
gl_cull 1 enable rendring of visible objects only (0 will slow fps) 
gl_d3dflip 0 enable reversed rendering order for D3D video mode 
gl_dither 1 enable dithering 
gl_dump dump data about video card: vendor, renderer, version, entensions 
gl_flipmatrix 0 enable special crosshair fix when using the 3DNow! 3DFX MiniGL (3dfxglam.dll) 
gl_keeptjunctions 1 enable allowing slight cracks between textures, setting to 1 may look better on some video cards, but will be a bit slower (fewer fps) 
gl_lightholes 1 enable light holes 
gl_log  writes graphic debug messages to logfile 
gl_max_size 256 set the maximum texture size 
gl_monolights 0 ? 
gl_nobind 0 enable replacing textures with bizarre alphanumeric characters (trippy) 
gl_nocolors 0 ? 
gl_overbright 1 enable maximum brightness mode 
gl_palette_tex 1 ? 
gl_picmip 0 set rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode 
gl_playermip 0 set player rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode 
gl_polyoffset 4 set polygon offset -- try different values for TNT texturing problems 
gl_reporttjunctions 0 enable T-junction reporting to console 
gl_round_down 3 set texture size rounding-down value (higher rounds more, resulting in lower quality and higher speed) 
gl_smoothmodels 1 enable model smoothing. Disabling (0) may increase fps a bit 
gl_spriteblend 1 enable blending sprite graphics 
gl_texels report the number of texesl uploaded to the video card 
gl_texsort 0 enables some mode that looks brighter on a Voodoo2 
gl_texturemode [type] set the rendering mode: in order from lowest quality (fastest) to highest quality (slowest), [type] options areGL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. Think of the 1st two as low and high quality for hardware that supports bilinear filetering, and the 2nd two as low and high quality for hardware that supports trilinear filtering. 
gl_wateramp 0.300 set underwater sound amplification level 
gl_zmax 4096 set max size for zbuffer 
gl_ztrick 1  speeds up 3DFX rendering, may cause flickering on some cards 
god god mode (invincible) must be preceeded with / and sv_cheats 1 
graphheight 64 set height of r_netgraph display 
graphhigh 512 set max value of r_netgraph display 
graphmean 1 set mean value of r_netgraph display 
graphmedian 128 set median value of r_netgraph display 
heartbeat send a heartbeat signal to master server 
hideconsole hide the console 
hisound 0  enable high-quality sound (1=22kHz, 0=11kHz) see also loadas8bit 
host_framerate 0 set the speed that host and server interact with the game. Can be used to slow down the game or to view demos in slow motion. 
host_killtime 0 set time delay before killing the host 
host_speeds 0   
HostMap 0   
hostname  set server hostname 
hostport 0 set host connection port 
hpkextract  [all|1 idx] extract files from hpk file (opts =  [all | single index]) 
hpklist  list files in hpk file 
hpkremove   remove file from hpkfile 
hpkval  display checksum value for hpk file 
hud_centerid 0 enable center screen display of player ID names 
hud_deathnotice_time 6 set how long death messages remain onscreen 
hud_drawhistory_time 5 set how long HUD item icons remain onscreen 
hud_fastswitch 1 enable fast weapon switch HUD 
hud_saytext_time 5  set how long chat messages remain onscreen 
impulse 100  enable flashlight 
impulse 101 give all weapons and ammo (must enable cheats first) 
impulse 201 spray logo on wall or floor 
impulse 201  spray graffiti logo 
info  list info on user (users lists userids) 
interp enable frame interpolation 
invnext  select next item in inventory 
invprev select previous item in inventory 
ip 0 echo server ip 
ip_clientport 0 set client port for TCP/IPLAN game 
ip_hostport 0 set host port for TCP/IP LAN game 
ipx_clientport 0 set client port for IPX LAN game 
ipx_hostport 0 set host port for IPX LAN game 
joyadvanced 0 joystick setting 
joyadvancedupdate enable advanced joystick settings 
joyadvaxisr 0 joystick setting 
joyadvaxisu 0 joystick setting 
joyadvaxisv 0 joystick setting 
joyadvaxisx 0 joystick setting 
joyadvaxisy 0 joystick setting 
joyadvaxisz 0 joystick setting 
joyforwardsensitivity -1 joystick setting 
joyforwardthreshold 0.150 joystick setting 
joyname 0 joystick setting 
joypitchsensitivity 1 joystick setting 
joypitchthreshold 0.150 joystick setting 
joysidesensitivity -1 joystick setting 
joysidethreshold 0.150 joystick setting 
joystick 0  enable joystick (and gives you a slight performance boost) 
joywwhack1 0 joystick setting 
joywwhack2 0 joystick setting 
joyyawsensitivity -1 joystick setting 
joyyawthreshold 0.150 joystick setting 
keys show CD key info 
kick   kick player from a server (server op only) 
kill  suicide 
killserver shut down the server (server op only) 
lambert 1.500 ? 
lastinv  GONE: switch back to last item used 
lcd_x 0 screws up my screen 
lcd_yaw 0 screws up my screen 
lightgamma 2.500 set lighting gamma value 
list lists local servers found by slist command 
listdemo  list info on demo file 
listip list ip addresses in the filter ban list 
load  load a saved game 
loadas8bit 0  set to 1 to force 8-bit (lower quality) sounds (see hisound also) 
localinfo show local info settings 
log  enable/disable logging 
logaddress   set address for logfile 
logos list logos (decals) 
lookspring 0  enable automatic view centering when mlook is deactivated 
lookstrafe 0  enable mouse strafing when mlook is active 
lservercfgfile NEW: set listen server config file (default is listenserver.cfg) 
m_filter 0  enable mouse filtering (smoothing) 
m_forward 1 set mouse forward speed sensitivity multiplier 
m_pitch 0.022  set mouse pitch (up and down motion) speed sensitivity multiplier. Note that NEGATIVE values result in an inverted mouse (moving mouse forward looks down), while positive values result in a non-inverted mouse (moving mouse forward looks up) 
m_side 0.800 set mouse strafing speed sensitivity multiplier 
m_yaw 0.022 set mouse yaw speed sensitivity multiplier 
map   change to map half-life\tfc\mapname.bsp (.bsp not required). 
mapcyclefile 0  specifies the name of the list of maps to cycle through on a server, default is mapcycle.txt 
maps  list maps containing substring, * lists all 
maxplayers 32 set maximum number of clients 
mcache list model cache contents 
mem_prediction GONE 
menuselect  select menu item X 
messagemode  type message to everyone 
messagemode2  type message to your team only 
model 0 If modelname is unspecified, this will display the current player model name. To change your player model, specify the name of a folder in Valve/models/player that contains a .mdl file. To view the model, start a multiplayer game and type chase_active 1. 
motd display the message of the day (motd.txt) for the current server 
motd_display_time 6  set the time (in seconds) that the message of the day (in motd.txt) stays on clients' screens when they join the server. 
mp_autocrosshair 1 enable aiming assistance for clients 
mp_decals NEW: set max number of decals to display in multiplayer 
mp_falldamage 0 enable realistic falling damage 
mp_flashlight 0 enable flashlights for clients 
mp_footsteps 1 enable footstep sounds 
mp_forcerespawn 0 enable forcing to respawn after being killed 
mp_fraglimit 0 set the number of frags (by any single player) between map changes 
mp_friendlyfire 0 enable friendly fire in teamplay mode (mp_teamplay) 
mp_logecho NEW: enable logging of echo commands 
mp_logfile NEW: enable logging during multiplayer 
mp_teamplay 0 enable teamplay mode 
mp_timelimit 0 set the time (in minutes) between map changes 
mp_weaponstay 0 enable permanent weapons 
name  set client player name 
netbad simulate a bad network connection 
netchokeloop 0 ? 
netmax display maximum packets and maximum game packets 
netusage 0 enable display of network usage graph 
new start a new game (crashes in multiplayer) 
nextdl download next file 
noclip preceeded by / (i.e. /noclip) turns off clipping if sv_cheats = 1 (allows walking through walls, flying, see Cheats Page) 
noip 0 GONE: enable TCP/IP networking support 
noipx 1 GONE: enable IPX networking support 
nosound 0 enable sound 
notarget make enemies ignore player (see Cheats Page) 
notify NEW: says "UI disabled" 
password 0 set private server password (0 = public server, anyone can join) 
path display current search path 
pausable 1 enable whether or not clients can pause server game 
pause pause game 
ping display ping of all clients 
pingservers display pings of servers in the serverlist 
pingsv  NEW: ping server at IP:PORT address 
play ? 
playdemo  play the demo in file Half-Life/valve/filename.dem at normal speed (use timedemo to play at max fps and report average fps). 
playvol set demo playback volume 
pm_nocomplex 0 ? 
pm_nostucktouch 0 ? 
pm_nostudio 0 ? 
pm_pushfix 0 ? 
pm_worldonly 0 ? 
pointfile  try to load maps\filename.pts 
port 27015 set the default connect port 
precache 1 enable pre-loading of all needed files at map start 
prespawn not valid from console 
protocol NEW: says "38" 
ptrack crash your box :) 
pushlatency -100  set pushlatency (try -1/2 to -1 times ping) 
quit exit to windows without confirmation 
r_decals 300 set max number of blast mark decals and player spray-paint logos (off improves fps some) 
r_drawadaptive NEW: ? 
r_drawentities 1 enable drawing player models and sprites 
r_drawviewmodel 1 enable drawing player weapon model (off improves fps) 
r_dynamic 1 enable dynamic lighting (off may improve fps) 
r_fullbright 0 enable max brightness, local game only 
r_glowshellfreq 2.2 NEW: ? 
r_lightmap 0 NEW: ? 
r_mirroralpha 1 enable reflective textures 
r_mmx 0 force MMX calculation methods for MMX CPU's 
r_netgraph 1 enable graph of network conditions (yellow is bad, red is worse)  
r_norefresh 0 enable clearing hud and console before redrawing 
r_novis 0 enable drawing underwater polygons (must be 1 for r_wateralpha to work) 
r_shadows 0 enable player shadows (lowers fps) 
r_speeds 0 enable display of average fps, draw speed, and polygon info 
r_traceglow 0 ? 
r_wadtextures 0 ? 
r_wateralpha 1 enable alpha blending underwater (r_novis muse be 1 for this to work) 
rate 4000  set client data rate (1000-4000 modem, 20000+ LAN) 
rcon  "commands" remote console operation of a server. "commands" can be any console commands or variable settings.  is required if set. 
rcon_address 0 set remote console ip address 
rcon_password 0  set password for remote console operation 
rcon_port 0 set remote console port 
reconnect reconnect to the current server 
record  starts recording demo to Half-Live\valve\filename.dem 
registered 0 ? 
reload reload current map 
removedemo   remove segment from a demo 
removeip remove ip from filter ban list 
resourcelist list all loaded resources 
resources list loaded decals 
restart restarts the current multiplayer map (remove decals, blood, bulletholes, scores, etc.) 
retry try reconnecting to the last server four more times (after four failed attempts) 
revertprofile GONE: reload last saved player profile 
room_delay 0.3 3D sound setting 
room_dlylp 2 3D sound setting 
room_feedback 0.42 3D sound setting 
room_left 0 3D sound setting 
room_lp 0 3D sound setting 
room_mod 0 3D sound setting 
room_off 0 3D sound setting 
room_refl 0 3D sound setting 
room_rvblp 1 3D sound setting 
room_size 0 3D sound setting 
room_type 20 3D sound setting 
s_2dvolume 1 Maximum volume at which 2D sounds are played. By the nature of the filters being applied to the A3D buffers, they are quieter then their 2D counterparts. Hence it is important to quiet the 2D sounds to normalize volume. Valid range is 0 to 1.0 
s_a3d 0  enable A3D support 
s_automax_distance 30 set distance for max sound volume 
s_automin_distance 2 set distance for min sound volume 
s_blipdir 0 ? 
s_bloat 2 A3D 2.0 only. Bloat factor for polygons. This effectively scales each polygon by a certain amount. This is a rough way to fill holes left by unrendered small polygons. 
s_buffersize 65536 set sound buffer size 
s_disable_a3d enable disabling A3D support 
s_distance 60 Adjusts the ratio of game units to meters - affecting velocity, positioning, and distance. The higher this number, the closer everything gets (in audio terms). Valid range is 0 to infinity. 
s_doppler 0 Adjusts doppler - this setting is very sensitive which is why it is disabled by default. Valid range is 0 to 10. 
s_eax 0  enable EAX support 
s_enable_a3d enable A3D support 
s_geometry 1 A3D 2.0 only. enables geometry rendering on/off. When disabled (0), geometry is not processed at all. 
s_leafnum 0 ? 
s_materials 0 ? 
s_max_distance 1000 Maximum distance from the listener before rolloff is no longer applied. Valid range is s_min_distance to infinity 
s_min_distance 5 Minimum distance a source will be from the listener before rolloff is applied to it. Sources with a value lower than s_min_distance will play at full volume. Valid range is 0 to s_max_distance. 
s_numpolys 200 A3D 2.0 only. Maximum polygons to be rendered. Polygons will stop being rendered either when there are no more polygons left or s_numpolys polygons have been rendered. Setting this to 0 is the same as turning s_geometry off. Valid range is 0 to infinity. 
s_occ_epsilon 1 ? 
s_occfactor 0.250 A3D 2.0 only. Transmission value of material - the smaller the number, the more occluded the sound is (less sound passes through the material). Valid range is 0 to 1.0 
s_occlude 1 A3D 2.0 only. enable sound occlusions. 
s_polykeep 1000000000 ? 
s_polysize 10000000 ? 
s_refdelay 4 A3D 2.0 only. Delay between a source and its closest reflection. The higher the delay, the more time it takes between when the source and its first reflection is played. Valid range is 0 to 100. 
s_refgain 0.400 A3D 2.0 only. Adjusts the gain on each reflection, where higher number means louder reflections. Remember very loud reflections could cancel out the effect of HRTFs. Valid range is 0 to 1.0 
s_reflect 1 A3D 2.0 only. enable sound reflections. 
s_reverb 1 enable reverb 
s_rolloff 1 Adjusts the rolloff factor; when the rolloff value is increased, the effects of distance are increased: high frequencies are filtered and volume is lowered. Valid range is 0 to 10. 
s_showtossed 0 ? 
s_usepvs 1 ? 
s_verbwet 0.250 Controls the wet/dry mix of reverbfor A3D only. The higher the number, the more wet (more reverb) the sounds. Valid range is 0 to 1.0 
save save the current game (1p only) 
saveme call for medic 
say "text" echo text to the screen of all players 
say_team "text" echo text to the screen of team members only 
scr_centertime 2 set how long server messages remain on screen 
scr_connectmsg "msg" display "msg" in lower left of screen -- use "" for "msg" to clear 
scr_connectmsg1 "msg" display "msg" in lower left of screen -- use "" for "msg" to clear 
scr_connectmsg2 "msg" display "msg" in lower left of screen -- use "" for "msg" to clear 
scr_conspeed 600 set the console scroll speed 
scr_ofsx 0 set screen message offset 
scr_ofsy 0 set screen message offset 
scr_ofsz 0 set screen message offset 
scr_printspeed 8 set screen message print speed 
scr_transparentui NEW:: ? 
screenshot capture the current screen and save to disk 
sensitivity 9  set mouse sensitivity 
servercfgfile set server .cfg file (default is server.cfg) 
serverinfo display server information 
serverprofile "string" server profile string 
setdemoinfo   info add info to demo: info = title "text", play tracknum, fade  
setinfo display model name, color settings, name, rate, and model crc 
setmaster  set the master server (server list manager) for the server 
sfeign feign death silently 
shortname display client's 'short name' (name) 
showdrop 0 enable display of dropped packets 
showinfo enable display of all packets 
showpackets 0 enable network packet info display 
showpause 1 enable pause graphic display 
showram 0 ? 
showtriggers 0 decrease screen size 
sizedown  increase screen size 
sizeup  GONE 
skill 1 set the skill level (single player, coop) 
skin 0 set model skin 
skipdl skip the current download and move to the next (if any) 
skipul skip the current upload and move to the next (if any) 
slist search for local servers, store in list 
slot1  select weapon group 1 (or menu item 1) 
slot10 select weapon group 10 (or menu item 10) 
slot2  select weapon group 2 (or menu item 2) 
slot3  select weapon group 3 (or menu item 3) 
slot4  select weapon group 4 (or menu item 4) 
slot5  select weapon group 5 (or menu item 5) 
slot6 select weapon group 6 (or menu item 6) 
slot7 select weapon group 7 (or menu item 7) 
slot8 select weapon group 8 (or menu item 8) 
slot9 select weapon group 9 (or menu item 9) 
snapshot  capture screenshot 
snapto ? 
snd_noextraupdate 0 disable 'extra' sound system updates -- only try 1 if you have sound problems 
snd_show 0 enable display of sounds as they are played 
soundfade  set sound fade properties (params = < % >[]) 
soundinfo display number of: stereo channels, samples, samplebits, speed, DMA, and sound channels 
soundlist display list of all loaded sounds 
spawn not valid from console 
speak word say something over the intercom (These work: hello, black, mesa, you, are, go, alert, …) 
spectator 0  enter spectator mode if enabled 
startdemos start playing demos in a loop 
startmovie  play a movie 
status for each client list: user#, frags, name, frame rate, frame latency, ping, drop % 
stop stops recording the demo 
stopdemo stop playing a demo 
stopsound stop playing current sound 
stuffcmds used to initialize client console commands from server 
suitvolume 0.20  set HEV suit volume 
sv_accelerate 10  set player acceleration for a server 
sv_aim 0  enable aiming assistance for clients 
sv_airaccelerate 10 set in-air acceleration for a server (higher makes it easier to move while flying through the air or jumping, Mario Brothers - style) 
sv_airmove 1 enable clients ability to move in air 
sv_allow_downloa enable allowing clients to download maps and decals 
sv_allow_upload enable allowing clients to upload maps and decals 
sv_allowdownload 1 enable allowing clients to download maps and decals 
sv_allowupload 1 enable allowing clients to upload maps and decals 
sv_bounce 1 enable bounce pads 
sv_challengetime 15 set time to allow clients to complete connection 
sv_cheats 1 enable cheats 
sv_clienttrace 1 ? 
sv_clipmode 0 ? 
sv_friction 4 set friction 
sv_gravity 800 set gravity (lower is less gravity, higher jumps) 
sv_idealpitchscale 0.800 set pitch reference 
sv_lan enable LAN server mode 
sv_language 0 set language 
sv_logrelay new - ? 
sv_masterprint 1 GONE 
sv_masterprinttime 5 GONE 
sv_maxspectators 8 set max number of spectators 
sv_maxspeed 500 set max player speed 
sv_maxvelocity 2000 set max object velocity 
sv_netsize 0 set max network packet size ( 0 = auto ) 
sv_newunit 0 ? 
sv_password 0 set server password 
sv_print_custom ? 
sv_sendvelocity 1 new - ? 
sv_showcmd 0 ? 
sv_skyname 0 set sky texture 
sv_smartdelta 1 new - ? 
sv_spectalk 1 enable allowing spectator clients to chat 
sv_spectator_password 0 set spectator password 
sv_spectatormaxspeed 500 set spectator max movement speed 
sv_stepsize 18 woh far is one step? f.e. if stepsize is set to a great number ans you move into a wall you'll fly to the top of the wall
sv_stopspeed 100 ? 
sv_timeout 65 set timeout inactivity limit 
sv_upload_maxsize 0 set upload file max size 
sv_wateraccelerate 10 set in-water acceleration 
sv_wateramp 0 ? 
sv_waterfriction 1 set friction underwater 
sv_zmax 4096 set max zbuffer size 
svaddchannel GONE: add or list server chat rooms 
svclearchannels GONE: clear server chat rooms 
svremovechannel <#chan> GONE: remove server chat room # 
swapdemo  swap segments positions in a demo 
sys_ticrate 0.050 GONE: set system ticrate 
team 0 enable team mode 
team1_color 0 set team1 color 
team1_model 0 set team1 model 
team1_name 0 set team1 name 
team1_skin 0 set team1 skin 
team2_color 0 set team2 color 
team2_model 0 set team2 model 
team2_name 0 set team2 name 
team2_skin 0 set team2 skin 
tell ? 
texgamma 2 ? 
tf_weapon_autorifle select autorifle weapon (Sniper class only) 
tf_weapon_axe select axe weapon 
tf_weapon_flamethrower select flamethrower weapon (Pyro class only) 
tf_weapon_gl select grenade-launcher weapon (Demo class only) 
tf_weapon_ic select ic weapon  
tf_weapon_knife select knife weapon (Spy class only) 
tf_weapon_medikit select medikit weapon (Medic class only) 
tf_weapon_ng select rpg weapon (Soldier class only) 
tf_weapon_ng select nailgun weapon  
tf_weapon_pl select pipe-launcher weapon (Demo class only) 
tf_weapon_railgun select railgun weapon 
tf_weapon_rpg select rpg weapon (Soldier class only) 
tf_weapon_sniperrifle select sniper rifle weapon (Sniper class only) 
tf_weapon_spanner select spanner weapon (Engineer class only) 
tf_weapon_supernailgun select super-nailgun weapon (Medic class only) 
tf_weapon_supershotgun select super-shotgun weapon (HW class only) 
tf_weapon_tranq select tranquilizer weapon (Spy class only) 
tfc_adminpwd 0 set TFC administrator password 
tfc_autoteam 0 enable forced auto-team selection 
tfc_balance_scores 1 enable automatic team balancing by score 
tfc_balance_teams 1 enable automatic team balancing by number of players 
tfc_birthday 0 enable 'birthday' mode (explosives appear as presents) 
tfc_clanbattle 0 enable TFC clan battle (tournament) mode 
tfc_clanbattle_ceasefire 0 enable ceasefire mode if tfc_clanbattle = 1 
tfc_clanbattle_locked 0 enable locked (play) mode if tfc_clanbattle = 1 
tfc_clanbattle_prematch 0 enable prematch (practice) mode if tfc_clanbattle = 1 
tfc_fragscoring 0 enable inclusion of frags (and not just captures or area control) in team scores 
tfc_respawndelay 0 set respawn delay for TFC games 
tfc_spam_limit 20 set number of messsages per time (minute?) that will cause spam penalty 
tfc_spam_penalty1 8 set spam penalty level 1 
tfc_spam_penalty2 2 set spam penalty level 2 
thirdperson enable third-person view (see firstperson, chase_cam) 
timedemo  play demo HalfLife\Valve\demo.dem at max FPS and report average FPS 
timerefresh spin view in place and report average FPS for the spin (see timedemo) 
topcolor 30 set player model top color 
traceralpha 0.500 set tracer bullet alpha component 
tracerblue 0.400 set tracer bullet blue component 
tracergreen 0.800 set tracer bullet green component 
tracerlength 0.800 set tracer bullet length 
traceroffset 30 set tracer bullet offset 
tracerred 0.800 set tracer bullet red component 
tracerspeed 6000 set tracer bullet speed 
unbind  remove binding to key  
unbindall remove all key bindings 
upload upload files to server 
uprate display transmission rate to server 
user  list for specified user: model colors, name, rate, model crc 
users lists user names and id#s 
v_centermove 0.150 ? 
v_centerspeed 500 ? 
v_dark 0 ? 
v_idlescale 0 GONE 
v_ipitch_cycle 1 GONE 
v_ipitch_level 0.300 GONE 
v_iroll_cycle 0.500 GONE 
v_iroll_level 0.100 GONE 
v_iyaw_cycle 2 GONE 
v_iyaw_level 0.300 GONE 
v_kickpitch 0.600 set amount player view pitch changes when player hit 
v_kickroll 0.600 set amount player view roll changes when player hit 
v_kicktime 0.500 set duration of player view pitch and roll changes when player hit 
version display build version and exe date/timestamp (1.0.0.6 patch reports build 761) 
vid_config_x 800 set horizontal screen resolution 
vid_config_y 600 set vertical screen resolution 
vid_d3d 0 enable Direct3D support 
vid_describemode display video mode settings 
vid_mode 0 set video mode 
vid_nopageflip 0 disable video page flipping 
vid_stretch_by_2 enable video stretching (for interlaced display) 
vid_wait 0 enable video synch 
viewframe enable wire-frame display (OpenGL only, not 3dfx) 
viewmodel enable model display 
viewnext select next model 
viewprev select previous model 
viewsize 120  set view size 
violence_ablood 1 enable blood 
violence_agibs 1 enable gibs 
violence_hblood 1 enable blood 
violence_hgibs 1 enable gibs 
volume 1.0  set game volume 
wait pause for 1 tick in alias or script 
waterroom_type 14 ? 
wc ? 
weapon_* GONE 
writeip write ip addresses to halflife\valve\listip.cfg 
writeprofile GONE 
zoom_sensitivity_ratio 1.200 set the ratio of normal mouse sensitivity to zoomed-in (alt fire crossbow or .357) mouse sensitivity 




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Kommentare     Seite: [0]
03. Mar. 2004 - 12:55 erstellt von Dr0L
i want 2 read how i can load the sounds: headshot and mutch more in a lan-game for counterstrike
03. Mar. 2004 - 14:32 erstellt von jesaja
use satsme, it's a plugin for metamod
07. Feb. 2005 - 16:30 erstellt von FrozeN
Stepsize is when u move into the wall, example: if i walk into the wall and the stepsize is 100000000000 then i fly to the top of the wall, but only if the wall i totally straight!
11. Feb. 2005 - 13:21 erstellt von KnoX
thx! I've just added it.
05. Oct. 2005 - 23:59 erstellt von J
I cant crouch anymore.
If i crouch and want to move while crouching it starts running untill I stop. How can i fix this? Because i want to move while crouching.

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