Konsolenbefehle für UnrealTournament.exe
+activate
Type: Action+attack
Description: Use to activate items & objects, until -activate is used.
Type: Action+attack2
Description: Use to fire the current weapon, until -attack is used.
Type: Action+back
Description: Use the alternate fire mode of the current weapon, until -attack2 is used.
Type: Action+button1
Description: Use to move backward, until -back is used.
Type: Action+button4
Description: Optional command used by Mods.
Type: Action+dropweapon
Description: Optional command used by Mods.
Type: Action+forward
Description: Use to drop the current weapon, until -dropweapon is used.
Type: Action+inventory
Description: Use to move forward, until -forward is used.
Type: Action+kick
Description: Use to display the current inventory, until -inventory is used.
Type: Action+leanleft
Description: Use to kick objects, until -kick is used.
Type: Action+leanright
Description: Use to lean to the left, until -leanleft is used.
Type: Action+left
Description: Use to lean to the right, until -leanright is used.
Type: Action+lookdown
Description: Use to turn left, until -left is used.
Type: Action+lookup
Description: Use to look down, until -lookdown is used.
Type: Action+mlook
Description: Use to look up, until -lookup is used.
Type: Action+movedown
Description: Use to toggle mouse forward & backward to lookup & lookdown, until -mlook is used.
Type: Action+moveleft
Description: Use to move down (swim \ climb \ crouch), until -movedown is used.
Type: Action+moveright
Description: Use to strafe left (side stepping to the left), until -moveleft is used.
Type: Action+moveup
Description: Use to strafe right (side stepping to the right), until -moveright is used.
Type: Action+quickgren
Description: Use to move up (swim \ climb \ jump), until -moveup is used.
Type: Action+reload
Description: Use to throw grenades with out changing weapons, until -quickgren is used.
Type: Action+right
Description: Use to reload the current weapon, until -reload is used.
Type: Action+salute
Description: Use to turn right, until -right is used.
Type: Action+scores
Description: Use to perform salute animation, until -salute is used.
Type: Action+speed
Description: Use to display scores, until -scores is used.
Type: Action+sprint
Description: Use to toggle between running & walking, until -speed is used.
Type: Action+strafe
Description: Use to increase speed, until -speed is used.
Type: Action+useitem
Description: Use to toggle keyboard keys bound to +left & +right to +moveleft & +moveright, until -strafe is used.
Type: Action+wbutton7
Description: Use to activate items/objects, until -useitem is used.
Type: Action+zoom
Description: Unknown
Type: Action-activate
Description: Use to zoom in on a object, until -zoom is used.
Type: Action-attack
Description: Use to stop activating a items/objects.
Type: Action-attack2
Description: Use to stop firing the current weapon.
Type: Action-back
Description: Use to stop alternate fire mode of the current weapon.
Type: Action-button1
Description: Use to stop moving backward.
Type: Action-button4
Description: Optional command is used by Mods.
Type: Action-dropweapon
Description: Optional command is used by Mods.
Type: Action-forward
Description: Use to stop dropping weapons.
Type: Action-inventory
Description: Use to stop moving forward.
Type: Action-kick
Description: Use to stop displaying the current inventory.
Type: Action-leanleft
Description: Use to stop kicking objects.
Type: Action-leanright
Description: Use to stop leaning to the left.
Type: Action-left
Description: Use to stop leaning to the right.
Type: Action-lookdown
Description: Use to stop turning left.
Type: Action-lookup
Description: Use to stop looking down.
Type: Action-mlook
Description: Use to stop looking up.
Type: Action-movedown
Description: Use to stop toggling mouse forward & backward to lookup & lookdown.
Type: Action-moveleft
Description: Use to stop moving down (swim \ climb \ crouch).
Type: Action-moveright
Description: Use to stop strafing left (side stepping to the left).
Type: Action-moveup
Description: Use to stop strafing right (side stepping to the right).
Type: Action-quickgren
Description: Use to stop moving up (swim \ climb \ jump).
Type: Action-reload
Description: Use to stop throwing grenades with out changing weapons.
Type: Action-right
Description: Use to stop reloading the current weapon.
Type: Action-salute
Description: Use to stop turning right.
Type: Action-scores
Description: Use to stop performing the salute animation.
Type: Action-speed
Description: Use to stop displaying scores.
Type: Action-sprint
Description: Use to stop toggling between running & walking.
Type: Action-strafe
Description: Use to stop increasing speed.
Type: Action-useitem
Description: Use to stop toggling keyboard keys bound to +left & +right to +moveleft & +moveright.
Type: Action-wbutton7
Description: Use to stop activating a items/objects.
Type: Action-zoom
Description: Unknown
Type: ActionCloseLimboMenu
Description: Use to stop zooming in on a object.
Type: OperationLimboMessage
Description: Use to close the Limbo Menu.
Type: OperationLoadTranslations
Description: Use to message team with class and weapon info.
Type: FunctionOpenLimboMenu
Description: Unknown
Type: OperationSaveNewTranslations
Description: Use to open the Limbo Menu.
Type: OperationSaveTranslations
Description: Unknown
Type: OperationSetWeaponCrosshair
Description: Unknown
Type: FunctionVoiceChat
Description: Use to select a crosshair after weapon change.
Type: FunctionVoiceTeamChat
Description: Use a predefined voice message and play to everyone.
Type: Functionaddbot
Description: Use a predefined voice message and play to your team.
Type: FunctionbanClient
Description: Use to add a bot to the current map.
Type: FunctionbanUser
Description: Use to ban a player by client id number.
Type: Functionbind
Description: Use to ban a player by name.
Type: Functionbindlist
Description: Use to attach a Command to a Key.
Type: OperationbuyNow
Description: Use to list all Key bindings.
Type: Operationcache_endgather
Description: Use to open the Purchase page.
Type: Operationcache_mapchange
Description: Unknown
Type: Operationcache_setindex
Description: Unknown
Type: Operationcache_startgather
Description: Unknown
Type: Operationcache_usedfile
Description: Unknown
Type: Operationcallvote
Description: Unknown
Type: Functioncenterview
Description: Use to call a vote to change a Server setting.
Type: OperationchangeVectors
Description: Use to level the view of the Player.
Type: Functioncinematic
Description: Unknown
Type: Operationclear
Description: Use to play the intro cinematic.
Type: Operationclientinfo
Description: Use to clear all text from the Console.
Type: Operationclientkick
Description: Use to display Client name and settings.
Type: Functioncmd
Description: Use to kick Players by id number.
Type: Functioncmdlist
Description: Use to issue a command and/or parameters to the Server.
Type: Operationcondump
Description: Use to list all Console Commands.
Type: Functionconfigstrings
Description: Use to write text in the console buffer to a text file.
Type: Operationconnect
Description: Use to list all config strings in use.
Type: Functioncropimages
Description: Use to connect to Server at IP:PORT
Type: Functioncvar_restart
Description: Use to edit the size of image files.
Type: Operationcvarlist
Description: Use to reinitialize all cvars to their defaults.
Type: Operationdemo
Description: Use to list all Console Cvars.
Type: Functiondevmap
Description: Use to play back a demo file.
Type: Functiondir
Description: Use to load map in developer mode.
Type: Operationdisconnect
Description: Use to list all files in current directory.
Type: Operationdumploc
Description: Use to close a connection to a Server.
Type: Functiondumpuser
Description: Use to create a file to list the specific X,Y,Z location on a map.
Type: Functionecho
Description: Use to display Client information.
Type: Functionexec
Description: Use to display text in the Console.
Type: Functionfade
Description: Use to execute a Config file (*.cfg).
Type: Operationfdir
Description: Unknown
Type: Functionfollow
Description: Use to list all files in current directory, while applying a filter (ex. fdir *.cfg).
Type: Functionfollownext
Description: Use to specify which player to follow based on client id #.
Type: Operationfollowprev
Description: Use to select the next player relative to the currently selected player.
Type: Operationfs_openedList
Description: Use to select the previous player relative to the currently selected player.
Type: Operationfs_referencedList
Description: Use to display file names of openned files.
Type: OperationgameCompleteStatus
Description: Use to display the contents of openned files.
Type: Operationgfxinfo
Description: Unknown
Type: Operationgive
Description: Use to display video sub-system information.
Type: Functionglobalservers
Description: Use to gain items.
Type: Operationgod
Description: Use to display public internet servers.
Type: Operationheartbeat
Description: Use to enter God Mode.
Type: Operationhelp
Description: Use to send a manual heartbeat to the master servers.
Type: Operationimagelist
Description: Use to display the help screen.
Type: Operationin_restart
Description: Use to display a list of currently open images, plus statistics.
Type: Operationitem
Description: Use to reinitialize input sub-system.
Type: Functionitemnext
Description: Use to select a item.
Type: Operationitemprev
Description: Use to select the next item in the player's inventory, relative to the currently selected item.
Type: Operationkick
Description: Use to select the previous item in the player's inventory, relative to the currently selected item.
Type: Functionkill
Description: Use to remove a player by client id number.
Type: Operationkillserver
Description: Use to commit suicide.
Type: Operationlevelshot
Description: Use to shutdown the Server.
Type: Operationloaddeferred
Description: Use to capture the current screen without the HUD and save it to a TGA file format.
Type: Operationloadgame
Description: Use to load models and skins that haven't been loaded yet.
Type: Functionloadhud
Description: Use to load a saved game.
Type: Functionlocalservers
Description: Use to load a specific HUD.
Type: Operationmap
Description: Use to display LAN servers.
Type: Functionmap_restart
Description: Use to change to a specified level.
Type: Operationmeminfo
Description: Use to reinitialize the level.
Type: Operationmessagemode
Description: Use to get information about current memory usage.
Type: Operationmessagemode2
Description: Use to create a command prompt for a message to send.
Type: Operationmessagemode3
Description: Use to create a command prompt for a private message to team members.
Type: Operationmessagemode4
Description: Use to create a command prompt for a private message to player you are pointing at.
Type: Operationmidiinfo
Description: Use to create a command prompt for a private message to player who last attacked you.
Type: Operationmodelist
Description: Use to display information about MIDI music sub-system.
Type: Operationmodellist
Description: Use to display list of available screen resolutions.
Type: Operationmp_QuickMessage
Description: Use to display information on all viewthings.
Type: Operationmusic
Description: Use to display a list of available voice groups.
Type: Functionnet_restart
Description: Use to play a sound file.
Type: Operationnextframe
Description: Use to reinitialize the network sub-system.
Type: Operationnextskin
Description: Use to increment the current frame of the current viewthing.
Type: Operationnoclip
Description: Use to select the next skin, relative to the currently selected skin.
Type: Operationnofatigue
Description: Use to enter Ghost Mode.
Type: Operationnotarget
Description: Use to get unlimited Stamina.
Type: Operationpath
Description: Use to become invisible to enemies.
Type: Operationping
Description: Use to show current search path in the Console.
Type: Functionplay
Description: Use to retrieve information from a specific server.
Type: Functionprevframe
Description: Use to play a WAV sound file.
Type: Operationprevskin
Description: Use to decrement the current frame of the current viewthing.
Type: Operationquit
Description: Use to select the previous skin, relative to the currently selected skin.
Type: Operationrcon
Description: Use to quit the game and return to the OS.
Type: Functionreconnect
Description: Use to start a remote console to a server.
Type: Operationrecord
Description: Use to reinitialize the connection to the last server you were connected to.
Type: Functionreset
Description: Use to record a demo.
Type: Functionreset_match
Description: Use to reset a specified variable.
Type: Operations_info
Description: Use to restart match.
Type: Operations_list
Description: Use to display information about sound sub-system.
Type: Operations_stop
Description: Use to display paths and filenames of any sounds currently playing.
Type: Operationsay
Description: Use to stop any sounds currently playing.
Type: Functionsay_limbo
Description: Use to send a message to all players.
Type: Functionsay_team
Description: Use to send a message to the limbo menu.
Type: Functionscreenshot
Description: Use to send a private message to team members.
Type: OperationscreenshotJPEG
Description: Use to capture the current screen and save it to a TGA file format.
Type: Operationsectorlist
Description: Use to capture the current screen and save it to a JPEG file format.
Type: Operationserverinfo
Description: Use to display a list of sectors and number of entities on the current level.
Type: Operationserverstatus
Description: Use to list Server information.
Type: Operationset
Description: Use to list Server information as well as connected users and their client id #.
Type: FunctionsetRecommended
Description: Use to set or create a variable.
Type: Operationseta
Description: Use to load the recommended hardware settings that match's current hardware.
Type: Functionsetenv
Description: Use to set or create a variable with the archive flag.
Type: Functionsets
Description: Use to set a enviroment variable.
Type: Functionsetspawnpt
Description: Use to set or create a variable with the serverinfo flag.
Type: Operationsetu
Description: Unknown
Type: Functionsetviewpos
Description: Use to set or create a variable with the userinfo flag.
Type: Functionshaderlist
Description: Use to set the VR coordinates of the players view screen
Type: Operationshowip
Description: Use to display a list of currently open shaders.
Type: OperationsinglePlayLink
Description: Use to display your current TCP/IP address.
Type: Operationsizedown
Description: Use to close the game, then open a web browser to a page at activision.
Type: Operationsizeup
Description: Use to decrease the size of the screen.
Type: Operationskinlist
Description: Use to increase the size of the screen.
Type: Operationsnd_restart
Description: Use to display a list of currently open skins.
Type: Operationspdevmap
Description: Use to reinitialize the sound sub-system.
Type: Functionspmap
Description: Use to load a devmap with bots spawned.
Type: FunctionstartLimboMode
Description: Use to load a level with bots spawned.
Type: OperationstartSingleplayer
Description: Unknown
Type: Operationstart_match
Description: Use to exit multiplayer and start singleplayer.
Type: Operationstats
Description: Use to start a match.
Type: Operationstatus
Description: Unknown
Type: OperationstopLimboMode
Description: Use to display client information.
Type: Operationstoprecord
Description: Unknown
Type: Operationstreamingsound
Description: Use to stop the recording of a demo.
Type: Functionswap_teams
Description: Use to play a sound file.
Type: Operationsysteminfo
Description: Use to change teams.
Type: Operationtaginfo
Description: Use to display system infromation.
Type: Operationtcmd
Description: Uknown
Type: Operationteam
Description: Use to display the current target command or display some type of code address.
Type: Functiontell
Description: Use to specify team to join.
Type: Functiontell_attacker
Description: Use to send a private message to player based on client id #.
Type: Functiontell_target
Description: Use to send a private message to player who last attacked you.
Type: Functiontestgun
Description: Use to send a private message to player you are pointing at.
Type: Operationtestmodel
Description: Use to test weapon skinning and animation.
Type: Functiontoggle
Description: Use to test model skinning and animation.
Type: Operationtoggleconsole
Description: Use to toggle the value of a Cvar between 0 or 1.
Type: OperationtouchFile
Description: Use to open the console.
Type: Functionui_restart
Description: Use to delete the contents of a file.
Type: Operationunbind
Description: Use to reinitialize the user interface.
Type: Functionunbindall
Description: Use to unattach Commands from a key.
Type: Operationupdatehunkusage
Description: Use to unattach Commands from all keys.
Type: Operationupdatescreen
Description: Use to update the hunkusage.dat file.
Type: Operationvid_restart
Description: Unknown
Type: Operationviewpos
Description: Use to reinitialize video sub-system.
Type: Functionvminfo
Description: Use to specify a position for the viewthing.
Type: Operationvmprofile
Description: Use to display information about virtual machine interpreter on the local machine.
Type: Operationvote
Description:
Type: Functionvstr
Description: Use to cast a vote on game changes.
Type: Functionwait
Description: Use to execute a variable string.
Type: Functionweapalt
Description: Use to specify how many game ticks to stop execution.
Type: Operationweaplastused
Description: Use to select the alternate mode of the current weapon.
Type: Operationweapnext
Description: Use to select the previously held weapon.
Type: Operationweapnextinbank
Description: Use to select the next weapon in the player's inventory. (relative to the currently selected weapon)
Type: Operationweapon
Description: Use to select the next weapon in the player's inventory. (relative to the currently selected weapon)
Type: Functionweaponbank
Description: Use to select a weapon.
Type: Functionweapprev
Description: Use to select a weapon group.
Type: Operationweapprevinbank
Description: Use to select the previous weapon in the player's inventory. (relative to the currently selected weapon)
Type: Operationwriteconfig
Description: Use to select the previous weapon in the player's inventory. (relative to the currently selected weapon)
Type: Functionzoomin
Description: Use to save current configuration to the file specified.
Type: Operationzoomout
Description: Use to decrease the players Field of View.
Type: Operation
Description: Use to increase the players Field of View.
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